Learn about EiMS and trade global options
Hi, for all our gamers, we have the latest update of EiMS:
- What is it
- First quarter selection
- Certifications and National Parks
- EiMS neighbours
- National Parks neighbours
- Yellowstone
- Big Y and EiMS
- Deep Ecology and EiMS
The virtual Game:
You can buy an entry from $499 (for 4 months) or entry plus tips from $7,900 per forest or full network per forest from $15k.
To create a game where players can trade bonds and other resources based on the concepts presented in the blog post from "Reuben Portfolio," we'll first need to establish the main mechanics, objectives, and resource interactions. Here's a conceptual outline for the game:
Game Concept: Forest Tycoon: Bond and Resource Trading
Overview:
In Forest Tycoon, players are tasked with managing a portfolio of forests, bonds, and other valuable resources, all while trying to maximize their wealth through strategic trading, investment, and forest management.
The game includes a virtual market where players can trade bonds and forest resources such as timber, land, biodiversity credits, and carbon credits. They must carefully decide when to trade or hold resources to ensure financial success while navigating a dynamic economy shaped by supply and demand.
Key Features:
1. Resource Types:
Bonds: These are debt securities issued by players or institutions. They can be bought, sold, or redeemed, with returns based on the financial health of the issuer or the underlying forest portfolio.
Timber: Harvested wood from forests, used as a building material and for crafting. Timber prices fluctuate based on supply and demand.
Land: Players buy and sell parcels of forest land to expand their portfolios. The land can increase in value over time.
Biodiversity Credits: Represent the conservation of flora and fauna within a forest. These can be sold in a global market to companies aiming to offset their environmental impact.
Carbon Credits: Earned by preserving forests or planting trees. They can be traded to companies that need to meet carbon reduction goals.
Forest Health: A measure of how well a forest is managed. Healthy forests provide better returns on timber, carbon, and biodiversity credits.
2. Gameplay Loop:
Trading: Players can trade resources such as bonds, timber, land, carbon credits, and biodiversity credits. The market prices fluctuate based on global demand, forest health, and other players' actions.
Forest Management: Players decide how to manage their forests—whether to harvest timber, conserve biodiversity, or sell carbon credits. Balancing these actions affects their bond values and other resource earnings.
Investment: Players can invest in new forests by purchasing land and bonds or improving the health of existing forests to increase resource production.
Market Influence: Players can influence the global market by making large trades or selling bonds in large quantities, potentially driving up or down the value of resources.
3. Victory Conditions:
The game could have several victory conditions, such as:
Financial Dominance: The player who accumulates the highest amount of wealth through successful trades, forest management, and bond investments.
Environmental Stewardship: The player who balances their portfolio of resources and forests in the most sustainable way, earning the most biodiversity and carbon credits.
Portfolio Diversification: Players can win by diversifying their portfolios with various types of bonds, land, and credits, earning the highest score from diversified resources.
4. Economy and Events:
The economy in the game is dynamic. It could be influenced by:
Global Forest Market: Prices for timber, land, and credits change based on supply and demand, political events, and the environmental impacts of players' decisions.
Interest Rates: Bond prices are influenced by the virtual economy's interest rates. Higher rates make bonds more attractive, while lower rates make resources more valuable.
Environmental Disasters: Random events like wildfires or deforestation issues could lower the value of forests, timber, and carbon credits.
Government Policy Changes: Policies like subsidies for biodiversity conservation or stricter carbon reduction rules can influence the value of biodiversity and carbon credits.
5. Interaction and Multiplayer:
Trading System: Players can create offers to buy and sell bonds, timber, land, and credits. Other players can accept, reject, or counter these offers.
Collaborative Alliances: Players can form alliances to increase market influence, trade at better rates, or share resources for mutual benefit.
Competition: Players compete to build the most profitable forest portfolio and dominate the market.
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Example of a Turn:
Each turn represents a cycle of trading, forest management, and market fluctuations.
1. Start of Turn:
The global market report is released, showing the prices of timber, carbon credits, biodiversity credits, and the interest rates on bonds.
Players can see global events like new regulations, environmental disasters, or economic shifts.
2. Action Phase:
Players can choose to:
Buy or sell bonds or forest-related resources.
Manage their forest by harvesting timber, planting trees, or improving biodiversity.
Invest in new land or upgrade existing forest properties.
3. End of Turn:
Resources are collected based on forest management.
Bonds pay out interest or are redeemed.
Market prices adjust based on supply/demand and player actions.
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Game Interface and Experience:
1. Main Dashboard:
Portfolio Overview: Shows the player's assets: bonds, forest land, timber, carbon credits, and biodiversity credits.
Market Tracker: Displays the current market prices and upcoming events that may affect trading.
News Feed: Offers updates on world events and how they may impact resources (e.g., government regulations, forest fires, new technologies).
2. Trading Screen:
A marketplace where players can place bids, view offers, and counter trade proposals with other players.
A filter system for different resources, such as bonds, timber, carbon credits, etc.
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Future Expansion Ideas:
New Resources: Add other types of resources related to forestry, such as rare plant species, water rights, or renewable energy credits.
Customizable Forests: Players could have the ability to customize and beautify their forests, attracting more interest from the global market.
Dynamic AI: AI-controlled players could compete, making the market more competitive and dynamic.
By integrating resource management and trading in a virtual environment, Forest Tycoon would be a strategic and educational game about finance, sustainability, and global trade.
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